Nymph Water Strider |
CR 1/4 |
XP 100
N Small vermin
Init +2; Senses darkvision 60 ft., tremorsense 60 ft. (see giant water strider); Perception +4
DEFENSE
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 4 (1d8)
Fort +2, Ref +2, Will +0
Immune mind-affecting effects
OFFENSE
Speed 30 ft., fly 20 ft. (poor)
Melee 2 claw –1 (1d3–2), bite –1 (1d2–2)
STATISTICS
Str 7, Dex 15, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB –3; CMD 9 (17 vs. trip)
Skills Fly +0, Perception +4, Swim +2; Racial Modifiers +4 Perception, +4 Swim
SQ water skating (see giant water strider)