Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Vermin‎ > ‎

Water Strider, Giant

This bug has long, fuzzy legs that support it on the water's surface as if the creature stands on solid ground.

Giant Water Strider CR 1

XP 400
N Large vermin
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 12, touch 10, flat-footed 11 (+1 Dex, +2 natural, –1 size)
hp 19 (3d8+6)
Fort +5, Ref +2, Will +1
Immune mind-affecting effects

OFFENSE

Speed 30 ft., fly 20 ft. (poor)
Melee 2 claws +2 (1d4+1), bite +2 (1d2+1)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 13, Dex 13, Con 14, Int —, Wis 10, Cha 2
Base Atk +2; CMB +4; CMD 16 (24 vs. trip)
Skills Fly –5, Perception +4, Swim +5; Racial Modifiers +4 Perception, +4 Swim
SQ water skating

SPECIAL ABILITIES

Tremorsense (Ex)

A water strider's tremorsense functions only when the creature is in contact with the water's surface.

Water Skating (Ex)

A water strider can move on the surface of water as if it were on land. A water strider swimming at the water's surface can pull itself onto the water with a successful Swim check.