Thick spines like the flanges of a royal crown bristle all across the surface of this strangely large golden sea urchin.
XP 1,600 DEFENSEAC 20, touch 6, flat-footed 20 (–4 Dex, +14 natural) OFFENSESpeed 10 ft. STATISTICSStr 21, Dex 3, Con 20, Int —, Wis 13, Cha 2 SPECIAL ABILITIESPoison (Ex)Great diadem urchin venom is shockingly painful and feels acidic at the moment of contact—though the worst of the pain fades after a moment. The save DC is Constitution-based. Spines—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Con and stunned for 1 round; cure 1 save. Spines (Ex)A great diadem urchin's spines can swivel to face any approaching creature. Any creature that attacks a great diadem urchin with an unarmed strike or a natural attack, or any Large or smaller creature that attacks with a one-handed weapon or light weapon, is automatically attacked by the hunter urchin's spines as an immediate action. If the spines hit, they can poison the target as well. |