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Tick, Giant

This dog-sized tick has a grotesquely bulbous body and a thin head equipped with hooked mandibles.

Giant Tick
CR 1

XP 400
N Small vermin
Init +0; Senses darkvision 60 ft., scent; Perception +0

DEFENSE

AC 16, touch 11, flat-footed 16 (+5 natural, +1 size)
hp
13 (2d8+4)
Fort
+5, Ref +0, Will +0
Immune
mind-affecting effects

OFFENSE

Speed 20 ft., climb 20 ft.
Melee
bite +2 (1d4 plus grab, attach, and disease)
Special Attacks
blood drain (1 Constitution)

STATISTICS

Str 11, Dex 10, Con 15, Int —, Wis 11, Cha 2
Base Atk
+1; CMB +0 (+8 grapple); CMD 10 (22 vs. trip)
Skills
Climb +8, Stealth +8; Racial Modifiers +4 Stealth, +8 Climb

SPECIAL ABILITIES

Grab (Ex)

A giant tick can grab targets of any size, and has a +8 racial bonus on grapple checks rather than the normal +4 bonus most creatures with grab possess.

Disease (Ex)

Red ache: Bite—injury; save Fort DC 13; onset 1d3 days; frequency 1/day; effect 1d6 Str damage; cure 2 consecutive saves.

The DC is Constitution-based.