An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness.
N Diminutive vermin (swarm) Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4 DEFENSE
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)hp 9 (2d8) Fort +3, Ref +3, Will +0 Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage Weaknesses swarm traits OFFENSE
Speed 20 ft., climb 20 ft.Melee swarm (1d6 plus poison and distraction) Space 10 ft.; Reach 0 ft. Special Attacks distraction (DC 11) STATISTICS
Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2Base Atk +1; CMB —; CMD — Skills Climb +11, Perception +4; Racial Modifiers +4 Perception; uses Dexterity for Climb checks SPECIAL ABILITIES
Poison (Ex)Swarm—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based. |