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Spider, Giant Skate (Huge)

This eight-legged monster glides with ease upon the calm water surfaces.

Giant Skate Spider CR 5

XP 1,600
N Huge vermin
Init +0; Senses darkvision 60 ft., tremorsense 60 ft. (aquatic only), Perception +0

 DEFENSE

AC 16, touch 9, flat-footed 15 (+1 Dex, +7 natural, -2 size)
hp 66 (7d8+35)
Fort +10, Ref +3, Will +2
Immune mind-affecting effects, vermin traits

 OFFENSE

Speed 50 ft.
Melee bite +11 (2d6+8 plus grab and poison)
Space 15 ft.; Reach 10 ft.
SA poison

 STATISTICS

Str 27, Dex 13, Con 20, Int -, Wis 11, Cha 3
Base Atk +5; CMB +15; CMD 26 (34 vs trip)
SQ water walking

 SPECIAL ABILITIES

Poison (Ex)

Bite-injury; save Fort DC 18; frequency 1/round for 6 rounds; effect unconscious for 1d2 minutes cure 2 consecutive saves.

The save DC is Constitution-based.

Water walking (Ex)

Oil-covered hairs at the bottom its feet allows a skate spider to glide across the surface of still or slow-moving water. It can move on water at its normal land speed but will sink if it moves less than half of its normal movement in a turn. Fast moving water is treated like difficult terrain for the skate spider. A skate spider cannot swim and can drown if it becomes submerged in water.