A massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.
XP 4,800 DEFENSE
AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) OFFENSE
Speed 30 ft., climb 30 ft. STATISTICS
Str 35, Dex 13, Con 24, Int —, Wis 10, Cha 2 SPECIAL ABILITIES
Barbed Hairs (Ex)A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based. Poison (Ex)
Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves. Save DC is Constitution-based with a +2 racial bonus. |