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Spider, Giant Tarantula (Gargantuan)

A massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.

Giant Tarantula Spider
CR 8

XP 4,800
N Gargantuan vermin
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp
115 (10d8+70)
Fort
+14, Ref +4, Will +3
Defensive Abilities
barbed hairs; Immune mind-affecting effects

OFFENSE

Speed 30 ft., climb 30 ft.
Melee
bite +15 (3d6+18 plus poison)
Ranged
barbed hairs +4 touch (nausea)
Space
20 ft.; Reach 20 ft.

STATISTICS

Str 35, Dex 13, Con 24, Int —, Wis 10, Cha 2
Base Atk
+7; CMB +23; CMD 34 (46 vs. trip)
Skills
Climb +28*, Perception +4, Stealth –7 (–3 in webs); Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 in webs)

SPECIAL ABILITIES

Barbed Hairs (Ex)

A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.

Poison (Ex)

Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves.

Save DC is Constitution-based with a +2 racial bonus.

* Editor's Note

Because vermin do not have any skill points, normally this creature's climb skill would be +8racial+12str for +20. Having a climb speed gives an additional +8 racial bonus.