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Spider, Dream (Small)

This child-sized spider’s blue-and-yellow-striped abdomen shimmers as it scuttles along its gossamer web. A drop of thick purple venom drips from its mandibles.
Dream Spider CR 1/2
XP 200
N Small vermin
Init
+2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +5
DEFENSE
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 size)
hp
5 (1d8+1)
Fort
+3, Ref +2, Will +1
Immune
mind-affecting effects
OFFENSE
Speed 30 ft., climb 20 ft.
Melee
bite +3 (1d3 plus poison)
Special Attacks
dream web
Tactics
Dream spiders try to lure opponents into their webbing before moving in to bite them. Opponents who become senseless due to Wisdom loss are often wrapped in webbing to ensure they do not recover and are slowly devoured.
STATISTICS
Str 10, Dex 15, Con 12, Int —, Wis 12, Cha 11
Base Atk
+0; CMB -1; CMD 11
Feats
Weapon FinesseB
Skills
Climb +10, Stealth +10, Perception +5; racial +4 Stealth, +4 Perception, +8 Climb
SPECIAL ABILITIES

Dream Web (Ex)

A dream spider can spin webs just like a monstrous spider of the same size but its webs carry an iridescent hue, making them easy to notice (Spot DC 15). Any animal, humanoid, giant, or monstrous humanoid that comes in contact with these webs experiences strange hallucinations, taking 1 point of Wisdom damage per round of contact. A DC 11 Fortitude save negates this damage. If the webs of a dream spider are burned, they create a spread of poisonous gas in a 10-foot radius. This gas deals 1d4 points of Wisdom damage to all creatures in the area (not just to those susceptible to contact with webs as listed above). A DC 11 Fortitude save halves this damage. The cloud of colorful vapor remains for only a single round before dissipating harmlessly. The save DC is Constitution-based.

Dream Spider Poison (Ex)

Type poison, injury; Save Fortitude DC 11
Frequency 1/round for 5 rounds
Effect 1d2 Wis damage; Cure 2 saves