Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Vermin‎ > ‎

Slug, Giant (3pp)

Though many times larger, this creature appears to be an enormous grayish slug. A large slime trail marks the ground as it moves.

Giant Slug CR 8

XP 4,800
N Huge vermin
Init +0; Senses blindsight 60 ft.; Perception +0

DEFENSE

AC 16, touch 8, flat-footed 16 (+0 Dex, +8 natural, -2 size)
hp 102 (12d8+48)
Fort +12, Ref +4, Will +4
Defensive Abilities rubbery hide, DR 10/slashing or piercing;
Immune mind-affecting effects, vermin traits
Weaknesses salt vulnerability

OFFENSE

Speed 20 ft., burrow 10 ft.
Melee bite +15 (2d6+12) 1d8 acid)
Ranged spit +7 touch (4d8 acid)
Space 15 ft.; Reach 10 ft.
Special Attacks spit acid

TACTICS

A giant slug begins combat by spitting a line of corrosive saliva at an opponent. It then moves into combat and uses its bite attack.

STATISTICS

Str 27, Dex 10, Con 18, Int --, Wis 10, Cha 2
Base Atk +9; CMB +19; CMD 29 (can't be tripped)
SQ malleable

SPECIAL ABILITIES

Malleable (Ex)

A giant slug can squeeze its body through openings a creature its size normally could not. It can squeeze through tight spaces as if it were a Medium-sized creature.

Rubbery Hide (Ex)

A giant slug's rubbery hide grants it immunity to critical hits and precision-based damage, such as sneak attacks.

Salt Vulnerability (Ex)

A giant slug is highly susceptible to salt, and takes 1d6 points of damage per pound of salt it contacts.

Spit Acid (Ex)

Every 1d4 rounds, a giant slug can spit a line of acid at an opponent within 60 feet (no range increment). A successful ranged touch attack is required to hit. If struck, a target takes 4d8 points of acid damage.

Source
Tome of Horrors Complete
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