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Swarm, Scorpion

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Faint scraping sounds crescendo into a cacophony of skittering as tiny scorpions pour from the sands, ready to devour all unsuspecting sleepers in the tent.

Scorpion Swarm CR 4

XP 1,200
N Diminutive vermin (swarm)
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +5

DEFENSE

AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 39 (6d8+12)
Fort +5, Ref +5, Will +3
Defensive Abilities swarm traits; Immune weapon damage

OFFENSE

Speed 20 ft., burrow 5 ft.
Melee swarm (2d6 plus poison)
Space 10 ft.; Reach 0 ft.

STATISTICS

Str 1, Dex 16, Con 14, Int —, Wis 13, Cha 2
Base Atk +4; CMB —; CMD
Skills Climb +7, Perception +5, Stealth +19 (+23 in deserts); Racial Modifiers +4 Climb, +4 Perception, +4 Stealth (+8 in deserts)
SQ swarm traits, vermin traits

SPECIAL ABILITIES

Poison (Ex)

Swarm: injury; save Fort DC 15; frequency 1/round for 4 rounds; effect 1 Dexterity and 1 Strength damage; cure 1 save. The save DC is Constitution-based.