Though its pincers seem too small to harm anything larger than an insect, this scorpion's stinger still appears dangerous.
XP 100 DEFENSEAC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size) OFFENSESpeed 30 ft. STATISTICSStr 3, Dex 16, Con 10, Int —, Wis 10, Cha 2 SPECIAL ABILITIESFamiliarA greensting scorpion familiar grants a +4 bonus on Initiative checks so long as the familiar is within 1 mile of the spellcaster. A greensting scorpion familiar loses the mindless trait and has an Intelligence score appropriate for its master's level. Poison (Ex)Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based. |