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Scorpion, Giant Emperor

This massive scorpion erupts from the sand, its giant pincers snapping and its tail stinger swaying threateningly.

Giant Emperor Scorpion CR 11

XP 12,800
N Gargantuan vermin
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +5

DEFENSE

AC 24, touch 7, flat-footed 23 (+1 Dex, +17 natural, –4 size)
hp 142 (15d8+75)
Fort +14, Ref +6, Will +6
Defensive Ability ferocity; Immune mind-affecting effects

OFFENSE

Speed 50 ft., burrow 10 ft.
Melee 2 claws +18 (2d6+11 plus grab), sting +18 (2d6+11 plus poison)
Space 20 ft.; Reach 20 ft.
Special Attacks ambush pit, constrict (2d6+11), poison, pounce

STATISTICS

Str 33, Dex 13, Con 20, Int —, Wis 12, Cha 2
Base Atk +11; CMB +26 (+30 grapple); CMD 37 (49 vs. trip)
Skills Climb +15, Perception +5, Stealth –3 (+1 in deserts); Racial Modifiers +4 Climb, +4 Perception, +8 Stealth (+12 in deserts)

SPECIAL ABILITIES

Ambush Pit (Ex)

A giant emperor scorpion can spend 1 minute digging itself into the soil or other ground debris. It then waits for its tremorsense to detect prey. When a creature comes within range, it can erupt from the ground as a free action as part of a charge, allowing it to use its pounce ability. When dug in, the scorpion has improved cover granting it a +10 bonus on Stealth checks.

Poison (Ex)

Sting—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save. The save DC is Constitution-based.

Source: Metajock @ CSUAC