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Scorpion, Ghost

This outsized scorpion has a translucent shell, allowing one to see through to the creature's internal organs.

Ghost Scorpion CR 1/2

XP 200
N Small vermin
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 13 (2d8+4)
Fort +5, Ref +0, Will +0
Immune mind-affecting effects

OFFENSE

Speed 30 ft.
Melee 2 claws +2 (1d3), sting +2 (1d3 plus poison)
Special Attacks pounce

STATISTICS

Str 10, Dex 11, Con 14, Int —, Wis 10, Cha 2
Base Atk +1; CMB +0; CMD 10 (22 vs. trip)
Skills Perception +4, Stealth +8; Racial Modifiers +4 Perception, +4 Stealth

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Str damage; cure 1 save.