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Scorpion, Cave

This man-sized, bulky scorpion has thick, unyielding armor that makes it almost seem to be made of stone.

Cave Scorpion
CR 1

XP 400
N Medium vermin
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 12, touch 10, flat-footed 12 (+2 natural)
hp
16 (3d8+3)
Fort
+4, Ref +1, Will +1
Immune
mind-affecting effects

OFFENSE

Speed 60 ft., climb 40 ft.
Melee
2 claws +2 (1d4), sting +2 (1d4 plus poison)
Special Attacks
rend (2 claws, 2d4)

STATISTICS

Str 11, Dex 10, Con 13, Int —, Wis 10, Cha 2
Base Atk
+2; CMB +2; CMD 12 (24 vs. trip)
Skills
Climb +8, Perception +4, Stealth +0 (+12 in caves); Racial Modifiers +8 Climb, +4 Perception, +12 Stealth in caves

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.