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Scorpion, Black

This towering scorpion’s carapace is as black as coal, and its claws are each as long as a man’s body.

Black Scorpion
CR 15

XP 51,200
N Colossal vermin
Init
+0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 30, touch 2, flat-footed 30 (+28 natural, –8 size)
hp
228 (24d8+120)
Fort
+19, Ref +8, Will +8
Immune
mind-affecting effects

OFFENSE

Speed 60 ft.
Melee
2 claws +23 (2d8+13 plus grab), sting +23 (2d6+13 plus poison)
Space
30 ft.; Reach 30 ft.
Special Attacks
constrict (2d8+19), rapid stinging

STATISTICS

Str 36, Dex 10, Con 20, Int —, Wis 10, Cha 2
Base Atk
+18; CMB +39 (+43 grapple); CMD 49 (61 vs. trip)
Skills
Climb +17, Perception +4, Stealth –12; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 27; frequency 1/round for 6 rounds; effect 1d4 Str, 1d4 Dex, and 1d4 Con; cure 3 saves.

Rapid Stinging (Ex)

A black scorpion’s stinger strikes with astounding speed; it can make one additional attack in a round with its sting as a swift action.