This towering insect walks on its back four legs. Its head is triangular and its front legs sport razor-sharp edges and claws.
XP 800 N Large vermin Init +1; Senses darkvision 60 ft.; Perception +6 DEFENSE
AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, –1 size)hp 30 (4d8+12) Fort +7, Ref +2, Will +3 Immune mind-affecting effects OFFENSE
Speed 30 ft., climb 30 ft. fly 40 ft. (poor)Melee 2 claws +5 (1d6+3 plus grab) Space 10 ft.; Reach 10 ft. Special Attacks lunge, mandibles, sudden strike STATISTICS
Str 16, Dex 13, Con 16, Int —, Wis 14, Cha 11Base Atk +3; CMB +7 (+11 grapple); CMD 18 (22 vs. trip) Skills Climb +11, Fly –5, Perception +6, Stealth +1 (+13 in forests); Racial Modifiers +4 Perception, +4 Stealth (+12 in forests) SPECIAL ABILITIES
Lunge (Ex)
A giant mantis's limbs are capable of reaching much farther than normal
for a creature of its size. As a full-attack action, it can make a
single attack with its claws at double its normal reach. When a giant
mantis attacks with a claw in this manner, it gains a +4 bonus on its
attack roll. A giant mantis cannot make attacks of opportunity with its
lunge. |