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Mantis, Giant

This towering insect walks on its back four legs. Its head is triangular and its front legs sport razor-sharp edges and claws.
Giant Mantis CR 3
XP 800
N Large vermin
Init +1; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, –1 size)
hp 30 (4d8+12)
Fort +7, Ref +2, Will +3
Immune mind-affecting effects
OFFENSE
Speed 30 ft., climb 30 ft. fly 40 ft. (poor)
Melee 2 claws +5 (1d6+3 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks lunge, mandibles, sudden strike
STATISTICS
Str 16, Dex 13, Con 16, Int —, Wis 14, Cha 11
Base Atk +3; CMB +7 (+11 grapple); CMD 18 (22 vs. trip)
Skills Climb +11, Fly –5, Perception +6, Stealth +1 (+13 in forests); Racial Modifiers +4 Perception, +4 Stealth (+12 in forests)

SPECIAL ABILITIES

Lunge (Ex)

A giant mantis's limbs are capable of reaching much farther than normal for a creature of its size. As a full-attack action, it can make a single attack with its claws at double its normal reach. When a giant mantis attacks with a claw in this manner, it gains a +4 bonus on its attack roll. A giant mantis cannot make attacks of opportunity with its lunge.

Mandibles (Ex)

A giant mantis that grabs a foe can make a bite attack against that foe as a secondary attack. The mantis's bite is a +0 attack that inflicts 1d6+1 points of damage on a hit.

Sudden Strike (Ex)

A giant mantis is particularly adept at moving quickly when its foes are surprised. During a surprise round, a giant mantis may act as if it had a full round to act, rather than just one standard action.