A mass of wriggling black creatures each the size of a man's finger stirs the stagnant water before enveloping its victim.
N Diminutive vermin (aquatic, swarm) Init +4; Senses blindsight 30 ft.; Perception +0 DEFENSE
AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)hp 39 (6d8+12) Fort +7, Ref +6, Will +2 Immune mind-affecting effects, swarm traits, weapon damage Weaknesses susceptible to salt (see giant leech) OFFENSE
Speed 5 ft., swim 30 ft.Melee swarm (2d6 plus poison) Space 10 ft.; Reach 0 ft. Special Attacks blood drain, distraction (DC 15) STATISTICS
Str 1, Dex 18, Con 15, Int —, Wis 10, Cha 2Base Atk +4; CMB —; CMD — Skills Stealth +16 (+24 in swamps), Swim +12; Racial Modifiers +8 Stealth in swamps, uses Dexterity to modify Swim checks SPECIAL ABILITIES
Blood Drain (Ex)
Any living creature that begins its turn with a leech swarm in its
space is drained of its blood and takes 1d3 points of Str and Con damage. |