A parasite ballooned to monstrous proportions undulates in the muck, its circular maw a spiral of teeth.
N Medium vermin (aquatic) Init +1; Senses blindsight 30 ft., scent; Perception +0 DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)hp 19 (3d8+6) Fort +5, Ref +2, Will +1 Immune mind-affecting effects Weaknesses susceptible to salt OFFENSE
Speed 5 ft., swim 20 ft.Melee bite +2 (1d6 plus attach) Special Attacks blood drain STATISTICS
Str 11, Dex 12, Con 14, Int —, Wis 10, Cha 1Base Atk +2; CMB +2 (+10 when attached); CMD 13 (can't be tripped) Skills Stealth +1 (+9 in swamps), Swim +8; Racial Modifiers +8 Stealth in swamps SQ amphibious SPECIAL ABILITIES
Attach (Ex)
When a giant leech hits with a bite attack, it latches onto its target
and automatically grapples. The giant leech loses its Dexterity bonus
to AC and has an AC of 10, but holds on with great tenacity and
automatically inflicts bite damage each round. A giant leech has a +8
racial bonus to maintain its grapple on a foe once it is attached. An
attached giant leech can be struck with a weapon or grappled itself—if
its prey manages to win a grapple check or Escape Artist check against it, the giant leech is removed. |