A translucent blue and nearly invisible in water, this cube-shaped jellyfish has four distinct sides and trails dozens of extremely long tentacles.
XP 100 DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 size) OFFENSE
Speed swim 30 ft. STATISTICS
Str 5, Dex 13, Con 10, Int --, Wis 10, Cha 2 SPECIAL ABILITIES
Entangle (Ex)A sea wasp can entangle a creature up to two sizes smaller than itself with its tentacles with a successful CMB check. An entangled opponent suffers tentacle damage and the effect of its poison each round the hold is maintained. An entangled creature still receives a save to avoid the effects of its poison. While a foe is entangled, the sea wasp cannot attack any other creature. Poison (Ex)Sting--injury; save Fort DC 10; frequency 1/round for 1d4 rounds; effect 1 Con damage; cure 1 save. The DC of the save is Constitution-based. Jet (Ex)A monstrous sea wasp can jet backward once per round as a full-round action at a speed equal to four times its swim speed. It must move in a straight line, but does not provoke attacks of opportunity while jetting. Transparent (Ex)A monstrous sea wasp is nearly invisible floating in the water. An observer must make a successful DC 20 Perception check to notice the sea wasp. Watersense (Ex)Monstrous sea wasps can automatically sense the location of anything within 60 feet that is in contact with water. | Source
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