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Jellyfish, Monstrous Sea Wasp

A translucent blue and nearly invisible in water, this cube-shaped jellyfish has four distinct sides and trails dozens of extremely long tentacles.

SPECIAL ABILITIES

Entangle (Ex)

A sea wasp can entangle a creature up to two sizes smaller than itself with its tentacles with a successful CMB check. An entangled opponent suffers tentacle damage and the effect of its poison each round the hold is maintained. An entangled creature still receives a save to avoid the effects of its poison. While a foe is entangled, the sea wasp cannot attack any other creature.

Poison (Ex)

Sting--injury; the effects of the poison are determined by the creature's size. The DC of the save is Constitution-based.

Size Fort DC Frequency Effect Cure
Tiny 10 1/round for 1d4 rounds 1 Con 1 save
Small 11 1/round for 1d4 rounds 1d2 Con 1 save
Medium 11 1/round for 1d6 rounds 1d3 Con 1 save
Large 13 1/round for 1d6 rounds 1d4 Con 2 saves*
Huge 15 1/round for 1d6 rounds 1d6 Con 2 saves*
Gargantuan 20 1/round for 1d6 rounds 1d8 Con 3 saves*
* Consecutive saves required to cure

Jet (Ex)

A monstrous sea wasp can jet backward once per round as a full-round action at a speed equal to four times its swim speed. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Transparent (Ex)

A monstrous sea wasp is nearly invisible floating in the water. An observer must make a successful DC 20 Perception check to notice the sea wasp.

Watersense (Ex)

Monstrous sea wasps can automatically sense the location of anything within 60 feet that is in contact with water.