This tremendous, translucent jellyfish glows with blue internal light, and the water around its bell vibrates with an electrical charge.
XP 12,800 DEFENSE
AC 24, touch 12, flat-footed 20 (+4 Dex, +12 natural, -2 size) OFFENSE
Speed swim 30 ft. STATISTICS
Str 26, Dex 19, Con 24, Int —, Wis 12, Cha 1 SPECIAL ABILITIESElectricity Blast (Ex)Once every 1d6 rounds as a standard action, a sapphire jellyfish can discharge a 20-foot-radius blast of electricity, dealing 8d6 points of electricity damage (DC 22 Reflex for half). Any creature that takes damage from this electricity must also make a DC 22 Fortitude save to avoid being staggered for 1d4 rounds. Poison (Ex)Tentacle—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d4 Dex and 1d4 Con; cure 2 consecutive saves. The save DC is Constitution-based. | Editor's Note
As seems to be common for Bestiary 3, this does not indicate Ability Damage or Drain.
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