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Jellyfish, Death's Head

This long-tentacled jellyfish has a wide bell with a vaguely skull-shaped pattern on it.

Death's Head Jellyfish CR 1

XP 400
N Small vermin (aquatic)
Init +3; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 15 (2d8+6)
Fort +6, Ref +3, Will +0
Defensive Abilities amorphous; DR 5/piercing or slashing; Immune mind-affecting effects

OFFENSE

Speed swim 20 ft.
Melee 2 tentacles +3 (1d3+1 plus poison)
Space 5 ft.; Reach 10 ft.

STATISTICS

Str 12, Dex 17, Con 16, Int —, Wis 10, Cha 1
Base Atk +1; CMB +1; CMD 14 (can't be tripped)
Skills Swim +9
SQ compression

SPECIAL ABILITIES

Poison (Ex)

Tentacle—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1 Con and 1 Cha*; cure 2 consecutive saves. If a creature fails two consecutive saving throws, its jaw locks, its tongue swells, and its lips pull back, making speech impossible. This condition ends when the Charisma damage is healed.

Editor's Note
As seems to be common for Bestiary 3, this does not indicate Ability Damage or Drain.