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Isopod, Giant

This beetle-like crustacean is the size of a sewer rat; a row of overlapping plates protects it as it scuttles about on fourteen rapidly moving legs.

Giant Isopod CR 1/8

XP 50
N Tiny vermin (aquatic)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +4

DEFENSE

AC 14, touch 11, flat-footed 14 (–1 Dex, +3 natural, +2 size)
hp 6 (1d8+2)
Fort +4, Ref –1, Will +0
Defensive Abilities curl; Immune mind-affecting effects

OFFENSE

Speed 20 ft., swim 10 ft.
Melee bite –1 (1d3–3)

STATISTICS

Str 5, Dex 9, Con 14, Int —, Wis 10, Cha 2
Base Atk +0; CMB –3; CMD 4 (28 vs. trip)
Skills Perception +4, Swim +5; Racial Modifiers +4 Perception

SPECIAL ABILITIES

Curl (Ex)

As a standard action, a giant isopod can curl into a ball, increasing its natural armor bonus by +2 but preventing it from taking any move actions. Uncurling also requires a standard action.

Editor's Note
A Giant Isopod can become a familiar.  If so, its Master gains a +1 natural armor bonus to AC.
Source Wikipedia