More than a dozen segmented black legs propel this giant, caterpillar-like insect, its thick head dominated by a pair of powerful, gnashing pincers.
XP 1,600 DEFENSE
AC 16, touch 9, flat-footed 16 (+7 natural, –1 size) OFFENSE
Speed 30 ft., swim 20 ft. TACTICSThe giant hellgrammite is a simple but ferocious predator. It latches onto its prey with its deadly jaws and proceeds to crush the life from it, feeding on the body after its victim can no longer struggle. The hellgrammite often attempts to drag the prey back to a protected area between or behind stream boulders, or down to the bottom of a deep side-pool. The strength of a hellgrammite’s jaws is so great that, even in death, they clench tightly and do not relinquish their grip. STATISTICS
Str 19, Dex 11, Con 16, Int —, Wis 9, Cha 2 SPECIAL ABILITIESDeath Grip (Ex)Upon its death, a hellgrammite’s massive jaws close tightly and lock. Any creature or object that is grappled at the time of the hellgrammite’s death takes an additional 1d8+2 points of damage per round unless it makes a DC 22 Escape Artist check, makes a DC 20 Strength check, or deals an additional 10 points of damage to the hellgrammite’s corpse to escape. | Editor's Note
Skills line seem to contain errors (Skills are off as creature is mindless). Corrected lines appear below:
|