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Fly, Giant

Bristling with coarse hairs, this enormous fly’s legs twitch just before it launches into the air on buzzing wings.

Giant Fly
CR 1

XP 400
N Medium vermin
Init
+3; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 13, touch 13, flat-footed 10 (+3 Dex)
hp
15 (2d8+6)
Fort
+6, Ref +3, Will –2
Immune
disease, mind-affecting effects

OFFENSE

Speed 20 ft., climb 20 ft., fly 60 ft. (good)
Melee
bite +2 (1d6+1 plus disease)

STATISTICS

Str 12, Dex 17, Con 16, Int —, Wis 7, Cha 2
Base Atk
+1; CMB +2; CMD 15 (21 vs. trip)
Skills
Climb +9, Fly +7, Perception +2; Racial Modifiers +4 Perception

SPECIAL ABILITIES

Disease (Ex)

Filth Fever: Bite—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves.

Some flies might carry other diseases, at the GM’s discretion. The save DC is Constitution-based.

Family Ties