Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Vermin‎ > ‎Eurypterid‎ > ‎

Eurypterid, Ochre

Two large pincers grasp at the air before this sleek creature, while a finned tail bristling with a long, thin stinger rises from behind.

Ochre Eurypterid CR 1/3

XP 135
N Small vermin (aquatic)
Init +5; Senses low-light vision, tremorsense 30 ft.; Perception +1

DEFENSE

AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +1, Will +1
Immune mind-affecting effects

OFFENSE

Speed 20 ft., swim 40 ft.
Melee 2 claws +0 (1d2–1), sting +0 (1d2–1 plus poison)
Space 5 ft.; Reach 5 ft. (10 ft. with sting)

TACTICS

During Combat If a eurypterid is struck for damage, it focuses its attacks (sting and all) on the attacker that struck it.

Morale Eurypterids fight to the death.

STATISTICS

Str 8, Dex 13, Con 10, Int —, Wis 13, Cha 2
Base Atk +0; CMB –2; CMD 9
Feats Improved InitiativeB
Skills Swim +9 (uses Dexterity on Climb and Swim checks)
SQ amphibious

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save.