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Eurypterid, Common

Two large pincers grasp at the air before this sleek creature, while a finned tail bristling with a long, thin stinger rises from behind.

Common Eurypterid CR 1

XP 400
N Medium vermin (aquatic)
Init +4; Senses low-light vision, tremorsense 30 ft.; Perception +1

DEFENSE

AC 14, touch 10, flat-footed 14 (+4 natural)
hp 11 (2d8+2)
Fort +4, Ref +0, Will +1
Immune mind-affecting effects

OFFENSE

Speed 20 ft., swim 40 ft.
Melee 2 claws +1 (1d3), sting +1 (1d3 plus poison)
Space 5 ft.; Reach 5 ft. (10 ft. with sting)

STATISTICS

Str 10, Dex 11, Con 12, Int —, Wis 13, Cha 2
Base Atk +1; CMB +1; CMD 11
Feats Improved InitiativeB
Skills Swim +8
SQ amphibious

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Con; cure 1 save.

Source Wikipedia