XP 100 DEFENSE
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size) OFFENSE
Speed 30 ft., swim 20 ft. STATISTICS
Str 7, Dex 15, Con 12, Int —, Wis 10, Cha 2 SPECIAL ABILITIES
FamiliarThe master of a king crab familiar gains a +2 bonus on CMB checks to start and maintain a grapple. Water dependency (Ex)Crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a crab runs the risk of suffocation, as if it were drowning. |