XP 1,600 Advanced giant crab N Large vermin (aquatic) Init +0; Senses darkvision 60 ft.; Perception +4 DEFENSE
AC 16, touch 9, flat-footed 16 (+7 natural, -1 size)hp 59 (7d8+28) Fort +9, Ref +2, Will +2 Immune mind-affecting effects OFFENSE
Speed 30 ft., Swim 20 ft.Melee 2 claws +11 (1d6+7 plus Grab) Special Attacks Constrict (1d6+7) STATISTICS
Str 24, Dex 11, Con 18, Int —, Wis 10, Cha 2Base Atk +5; CMB +11 (+15 grapple); CMD 21 (33 vs. trip) Skills Perception +4, Swim +15 SQ water dependency SPECIAL ABILITIES
Water Dependency (Ex)Giant crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning. |