XP 600 N Medium vermin (aquatic) Init +1; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural) hp 19 (3d8+6) Fort +5, Ref +2, Will +1 Immune mind-affecting effects
OFFENSE
Speed 30 ft., swim 20 ft. Melee 2 claws +4 (1d4+2 plus grab) Special Attacks constrict (1d4+2)
STATISTICS
Str 15, Dex 13, Con 14, Int —, Wis 10, Cha 2 Base Atk +2; CMB +4 (+8 grapple); CMD 15 (27 vs. trip) Skills Perception +4, Swim +10; Racial Modifiers +4 Perception SQ water dependency
SPECIAL ABILITIES
Water Dependency (Ex)
Giant crabs can survive out of the water for 1 hour per point of
Constitution. Beyond this limit, a giant crab runs the risk of
suffocation, as if it were drowning.
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