Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Vermin‎ > ‎Crabs‎ > ‎

Crab, Monstrous

This creature has a rounded body covered with stubby projections and long spindly spider-like legs. Two monstrous claws protrude from the front of its body.

MONSTROUS CRAB CR 2

XP 600
N Medium vermin (aquatic)
Init
+1; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp
19 (3d8+6)
Fort
+5, Ref +2, Will +1
Immune
vermin traits
Weaknesses
water dependency

OFFENSE

Speed 30 ft., swim 20 ft.
Melee
2 claws +4 (1d4+2 plus grab)
Special Attacks
constrict (claw) 1d4+2

STATISTICS

Str 14, Dex 12, Con 14, Int –, Wis 10, Cha 2
Base Atk
+2; CMB +4 (+8 to grapple); CMD 15
Skills
Perception +4, Swim +10; Racial Modifiers +4 Perception

SPECIAL ABILITIES

Water Dependency (Ex)

Monstrous crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a monstrous crab runs the risk of suffocation, as if it were drowning.

Source
Tome of Horrors Complete
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