Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Vermin‎ > ‎Crabs‎ > ‎

Crab, Coconut


Crab, Coconut CR 1/2

XP 200
N Small 
vermin (aquatic)
Init
 +2; Senses darkvision 60 ft.; Perception +4

 DEFENSE

AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
hp
 5 (1d8+1)
Fort
 +3, Ref +1, Will +0
Immune
 mind-affecting effects

 OFFENSE

Speed 30 ft., swim 20 ft.
Melee
 2 claws +0 (1d3 plus grab)
Special Attacks
 constrict (1d3)

 STATISTICS

Str 11, Dex 15, Con 12, Int —, Wis 10, Cha 2
Base
 Atk +0; CMB -1 (+3 grapple); CMD 10 (22 vs. trip)
Skills
 Perception +4, Swim +8; Racial Modifiers +4 Perception
SQ
 water dependency

 SPECIAL ABILITIES

Water Dependency (Ex)

Coconut crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a coconut crab runs the risk of suffocation, as if it were drowning.