XP 400
N Large vermin
Init +1; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +1, Will +0
Immune mind-affecting effects
OFFENSE
Speed 40 ft., climb 40 ft.
Melee bite +4 (1d8+4 plus poison)
Special Attacks poison
STATISTICS
Str 17, Dex 13, Con 16, Int —, Wis 10, Cha 2
Base Atk +1; CMB +5; CMD 16 (can't be tripped)
Feats Weapon Focus (bite)B
Skills Climb +11, Perception +4, Stealth +5; Racial Modifiers +4 Perception, +8 Stealth
SPECIAL ABILITIES
Poison (EX)
Bite—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.