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Cave Cricket

This creature appears to be a giant cricket, about the size of a dog. Its body is pale gray in color.

Cave Cricket CR 1/2

XP 200
N Small vermin
Init +0; Senses darkvision 60 ft.; Perception+2

DEFENSE

AC 15, touch 11, flat-footed 15 (+4 natural, +1 size)
hp 5 (1d8+1)
Fort +3; Ref +0; Will +0
Immune mind-affecting effects

OFFENSE

Speed 30 ft.
Melee 2 kicks +2 (1d3+1)
Special Attacks chirp

STATISTICS

Str 13, Dex 10, Con 12, Int —, Wis 10, Cha 7
Base Atk +0; CMB +0; CMD 10 (18 vs. trip)
Skills Acrobatics +0 (+10 when jumping), Perception +2; Racial Modifiers +10 Acrobatics when jumping, +2 Perception
SQ leap

SPECIAL ABILITIES

Chirp (Ex)

Creatures within 20 feet of a chirping cave cricket cannot be heard unless they scream. Spellcasters in the area must succeed on a DC 11 Concentration check to successfully cast a spell. The chirping increases the chance of wandering monsters by 30%. The check DC is Constitution-based.

Leap (Ex)

A cave cricket is a natural leaper and gains a +10 racial bonus to Acrobatics checks when jumping.