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Beetle Swarm, Hive Mind

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This churning cloud of beetles buzzes with a steady discharge of sizzling arcs of electricity leaping from insect to insect. The patterns on their wings resemble humanoid eyes.

Hive Mind Beetle Swarm CR 13

XP 25,600
LN Diminutive magical beast (swarm)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +28


AC 25, touch 25, flat-footed 14 (+3 Dex, +8 dodge, +4 size)
hp 170 (20d10+60)
Fort +16, Ref +15, Will +9
Defensive Abilities swarm traits; Immune electricity, weapon damage
Weaknesses exposed nerves


Speed 5 ft., fly 30 ft. (perfect)
Melee swarm (8d6 electricity plus distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 24)
Psychic Magic (CL 14th, concentration +16)

15 PEexplode head (5 PE, DC 18), greater synaptic pulse (5 PE, DC 18), lightning bolt (3 PE, DC 19), mental barrier III (4 PE), mind probe (4 PE, DC 16), mind thrust IV (4 PE, DC 16), synapse overload (5 PE, DC 17), synaptic scramble (4 PE, DC 17), thought shield IV (5 PE)

Spell-Like Abilities (CL 14th; concentration +11)

Constantthought echo
At willshocking grasp


Str 1, Dex 16, Con 14, Int 15, Wis 12, Cha 5
Base Atk +20; CMB —; CMD
Feats Ability Focus (distraction), Flyby Attack, Great Fortitude, Greater Spell Penetration, Improved Initiative, Iron Will, Spell Focus (enchantment), Spell Focus (evocation), Spell Penetration, Toughness
Skills Fly +40, Knowledge (nature) +22, Perception +28, Spellcraft +22; Racial Modifiers +4 Perception
SQ reflexive dodge
Languages thought echo (can't speak)


Exposed Nerves (Ex)

Whenever a hive mind beetle swarm is at or below half its full hit points, its Intelligence score drops to 9 and it loses its spellcasting ability. When at or below one-quarter its full hit points, it becomes effectively mindless and can only use feats that provide a static bonus.

Reflexive Dodge (Ex)

The constituent creatures of a hive mind beetle swarm can dodge attacks, forming holes in the swarm. It gains a +8 dodge bonus to its AC.

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