Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Vermin‎ > ‎Beetles‎ > ‎

Beetle, Giant Water

This giant beetle has a cylindrical and hydrodynamic body that tapers into a pointed tail section. Its wing covers and carapace are brownish-black and its legs are dull yellow. A silver stripe runs along its dorsal side.


XP 800
N Medium vermin (aquatic)
Init +0; Senses darkvision 60 ft., watersense 60 ft.; Perception +0


AC 16, touch 16, flat-footed 11 (+0 Dex, +5 natural, +1 size)
hp 30 (4d8+12)
Fort +4; Ref +0; Will +0
Defensive Abilities ink cloud; Immune mind-affecting effects; Weaknesses water dependent


Speed 10 ft., swim 60 ft.
Melee bite +5 (1d8+3)


Str 15, Dex 13, Con 16, Int —, Wis 10, Cha 9
Base Atk +3; CMB +5; CMD 16 (24 vs. trip)
Skills Perception +0 (+4 underwater); Stealth +1 (+5 underwater); Swim +10; Racial Modifiers +4 Perception and Stealth underwater


Ink Cloud (Ex)

Once per minute as a swift action, a giant water beetle can emit a cloud of jet-black ink that fills a 10-foot cube. The cloud provides total concealment, which the giant water beetle normally uses to escape. All vision within the cloud is obscured.

Water Dependent (Ex)

Giant water beetles can survive out of the water for 1 hour per 2 points of Constitution. After that, they begin to suffocate.

Watersense (Ex)

A giant water beetle’s watersense ability functions exactly like blindsense, except it only functions underwater.