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Beetle, Giant Flash


Beetle, Flash CR 1/2

XP 200
N Small 
vermin
Init
 +2; Senses low-light vision; Perception +2

 DEFENSE

AC 16, touch 13, flat-footed 14 (+3 natural, +2 Dex, +1 size)
hp
 6 (1d8+2)
Fort
 +4, Ref +2, Will +2
Immune
 mind-affecting effects

 OFFENSE

Speed 30 ft., fly 30 ft. (poor)
Melee
 bite +3 (1d4+2)

 STATISTICS

Str 14, Dex 15, Con 15, Int —, Wis 14, Cha 11
Base
 Atk +0; CMB +1; CMD 13 (21 vs. trip)
Skills
 Fly +0
SQ
 flash

 SPECIAL ABILITIES

Flash (Ex)

A flash beetle can create a bright flash of light once an hour.  When a flash beetle does so, all creatures in a 10-foot burst must make a DC 12 Fortitude save or be dazzled for 1d3 rounds. The save DC is Constitution-based.