XP --
N Small celestial/fiendish vermin
Init +0; Senses darkvision 60 ft.; Perception +0 DEFENSES
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)hp 4 [6] (1d8) [1d8+2] Fort +2 [+4], Ref +0, Will +0 SR 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
Immune mind-affecting effects
OFFENSE
Speed 30 ft., fly 30 ft. (poor)Melee bite +1 [+3] (1d4 [1d4+2]) Special Attacks Smite evil/good
STATISTICS
Str 10 [14], Dex 11, Con 11 [15], Int —, Wis 10, Cha 7SQ luminescence
SPECIAL ABILITIES
Luminescence (Ex) A fire beetle's glowing glands provide light in a 10-foot radius. A dead fire beetle's luminescent glands continue to glow for 1d6 days after its death. Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |