XP 1,600
N Huge vermin
Init +6; Senses blindsense 60 ft., darkvision 60 ft.; Perception +3
DEFENSE
AC 20, touch 10, flat-footed 18 (+2 Dex, +10 natural, -2 size)
hp 51 (6d8+24)
Fort +9, Ref +4, Will +2
Defensive Abilities vermin traits
OFFENSE
Speed 40 ft., burrow 20 ft., fly 20 ft. (clumsy)
Melee bite +11 (3d6+12 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks hypnotic carpace, immure
Tactics
During Combat Chariot beetles activate their carapace, bite foes and bury them in the dirt.
Morale Chariot beetles fight to the death.
STATISTICS
Str 26, Dex 14, Con 18, Int 6, Wis 10, Cha 11
Base Atk +4; CMB +14; CMD 26 (34 vs. trip)
Feats Improved Initiative, Improved Natural Attack (bite), Weapon Focus (bite)
Skills Climb +11, Fly -10, Perception +3
SPECIAL ABILITIES
Hypnotic Carapace (Su)
Weakly shimmering magical lights daze those within 30 feet who look upon them (DC 15 Will save negates). The save is Charisma-based and includes a +2 racial bonus.
Immure (Ex)
Chariot beetles are obsessed with the burial of all things. If a chariot beetle successfully achieves a pin against a grappled opponent, it buries them in the earth. From that point on, the beetle no longer needs to make grapple checks to maintain the pin (although the creature may still attempt to escape the pin on his turn as normal) and is not considered grappled. the creature that is buried must begin holding his breath as soon as he is buried and may suffocate.