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Beetle, Carrion

The beetles wore golden bridles and carried huge leather sacks of stone and guano. The line of them marched without stopping; dozens, even hundreds, bringing fresh earth to the white fungus trees of the great forests. Their claws skittered with a sound like horseshoes slipping on stone, but their multiple legs ensured they never fell. The air around them singed the nostrils with the taint of acid.

Carrion Beetle
CR 5

XP 1,600
N Large vermin
Init +1; Senses darkvision 60 ft; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 16 (-1 size, +1 Dex, +7 natural)
hp 60 (8d8+24)
Fort +8, Ref +3, Will +3
Immune paralysis, vermin traits

OFFENSE

Speed 30 ft. (6 squares), burrow 20 ft., climb 10 ft.
Melee bite +10 (1d8+4), 2 claws +6 (1d6+2)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (1/6 rounds, 30 ft. line, Reflex half DC 17, 3d6 acid damage)

STATISTICS

Str 19, Dex 12, Con 17, Int —, Wis 13, Cha 10
Base Atk +5; CMB +10; CMD 22 (30 vs. trip)
Skills Climb +12, Perception +4; Racial Modifiers +8 Climb, +3 Perception

SPECIAL ABILITIES

Breath Weapon (Ex)

Acid spit—the carrion beetle can spit in a 30-ft. line, once every six rounds; 3d6 acid damage, Reflex DC 17 half (Con-based).

Immune to Paralysis (Ex)

Carrion beetles are immune to all forms of paralysis, including that of ghouls, ghasts, darakhul, spells, and poisons.