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Beetle, Bellyborer

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Slightly larger than a human's fist, this beetle possesses a collection of tentacles that writhes just behind its over-sized mandibles. Its wings flutter as it hisses at you.

Bellyborer Beetle CR 1

XP 400
N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 17, flat-footed 14, touch 15 (+3 Dex; +2 natural, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +3, Will +0; Immune vermin traits

OFFENSE

Speed 10; fly 30 ft. (poor)
Melee bite +5 (1d3-5 plus paralysis)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks bore; disease; paralysis (1d4+1 rounds, DC 11)

STATISTICS

Str 1, Dex 16, Con 12, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 6
Feats Weapon Finesse
Skills Fly +7, Stealth +11

SPECIAL ABILITIES

Bore (Ex)

As a full-round action, a bellyborer beetle can bore into the abdomen of a helpless creature and attach itself to the creature's spine, where it begins laying eggs and transmits a telepathic suggestion (DC 10 Will negates) to retreat to a more private place to incubate the beetle's young. If the target succeeds in its save to resist this compulsion, the bellyborer beetle's neurotoxin becomes muddled and diffused, forcing the host creature to make an additional DC 10 Will save each round at the beginning of its turn. With each failed save, the host becomes confused, as the condition, until the beginning of its next turn. A target that fails any Will save contracts the beetle's disease.

A bellyborer beetle infestation can be removed with remove disease (requiring a DC 15 caster level check) or a successful DC 20 Heal check. Failing this Heal check by 5 or more deals 1d6 hp damage to the host.

Disease (Ex)

Bellyborer Infestation: Bore—injury; save Fort DC 11; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Wis damage; cure 2 consecutive saves. The save DC is Constitution-based.

Every five days until the infestation is cured or the host dies, 1d6 mature beetles emerge from the victim, dealing 1 additional point of Con damage for each new beetle.

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