The massive winged insect has a pattern of black and yellow markings on its body and a wicked-looking stinger at the tip of its thorax.
XP 1,200 DEFENSE
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size) OFFENSE
Speed 20 ft., fly 60 ft. (good) TACTICSGiant yellowjackets attack by biting their foes. Though it has a poisonous stinger, it usually conducts combat with its bite attack, unless threatened by or confronting a particularly powerful opponent. In such cases, the giant yellowjacket brings its stinger to bear and repeatedly stings its foes until they are dead. If attacked, a giant yellowjacket releases a pheromone that agitates all others of its kind, making them deadlier and more aggressive. STATISTICS
Str 18, Dex 12, Con 14, Int --, Wis 13, Cha 11 SPECIAL ABILITIES
Pheromone (Ex)The first time a creature successfully hits a giant yellowjacket it releases a fear pheromone that heightens the aggressiveness of all other giant yellowjackets within 50 feet. All affected giant yellowjackets receive a +1 morale bonus to attack rolls for the remainder of the encounter and fight without penalty even while disabled or dying. Poison (Ex)Sting--injury; save Fort DC 15; frequency 1/round for 4 rounds; effect 1d4 Dex damage; cure 1 save. The save DC is Constitution-based. |