A low, ominous buzz announces the arrival of a mass of many thousands of angry, stinging wasps.
N Diminutive vermin (swarm) Init +1; Senses darkvision 60 ft.; Perception +9 DEFENSE
AC 15, touch 15, flat-footed 14; (+1 Dex, +4 size)hp 31 (7d8) Fort +5, Ref +3, Will +3 Defensive Abilities swarm traits; Immune weapon damage Weakness swarm traits OFFENSE
Speed 5 ft., fly 40 ft. (good)Melee swarm (2d6 plus poison) Space 10 ft.; Reach 0 ft. Special Attacks distraction (DC 13), poison STATISTICS
Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9Base Atk +5; CMB —; CMD — Skills Fly +11, Perception +9; Racial Modifiers +8 Perception SQ swarm traits, vermin traits SPECIAL ABILITIES
Poison (Ex)Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based. |