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Ant, Giant (Knight)

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This hulking, wide-headed ant is the size of a horse, its antennae twitching and mandibles scarred.

Knight Ant CR 4

XP 1,200
N Large vermin
Init +0; Senses darkvision 60 ft., scent, tremorsense 30 ft.; Perception +1

DEFENSE

AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 42 (4d8+24)
Fort +9, Ref +1, Will +2
Immune mind-affecting effects

OFFENSE

Speed 50 ft., burrow 20 ft., climb 20 ft.
Melee bite +7 (1d8+5 plus grab), sting +7 (1d6+5 plus poison)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 20, Dex 10, Con 21, Int —, Wis 13, Cha 11
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (27 vs. trip)
Feats Coordinated Defense B, Toughness B
Skills Climb +13
SQ hive guard

SPECIAL ABILITIES

Hive Guard (Ex)

Knight ants gain Coordinated Defense as a bonus feat, and giant ants from the same colony also gain this feat when adjacent to a knight ant. As a standard action, a knight ant can use its oversized head to provide total cover to creatures behind it or sharing its space, as if wielding a tower shield.

Poison (Ex)

Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Str; cure 1 save.