XP --
N Medium celestial/fiendish vermin Init +2; Senses darkvision 60 ft., scent; Perception +5 DEFENSES
AC 19, touch 12, flat-footed 17; (+2 Dex, +7 natural)hp 22 [26] (2d8+13) [2d8+17] Fort +8 [+10], Ref +2, Will +3 Immune mind-affecting effects SR 8 Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5 OFFENSE
Speed 50ft., climb 20 ft., fly 30 ft. (average)Melee bite +5 [+7] (1d6+4 [1d6+6] plus grab), sting +5 [+7] (1d4+4 [1d4+6] plus poison) Special Attacks Smite evil/good STATISTICS
Str 18 [22], Dex 14, Con 21 [25], Int --, Wis 17, Cha 15Base Atk +1; CMB +5 [+7] (+9 [+11] grapple); CMD 17 [19] (25 [27] vs trip) Feats ToughnessB Skills Climb +12 [+14], Perception +7, Survival +5; Racial Modifiers +4 Perception, +4 Survival SPECIAL ABILITIES
Poison (Ex) Sting -- injury; save For DC 13 [15]; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 saveSmite evil/good 1/day as a swift action (adds CHA bonus (+2) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests). Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |