This walking corpse from which wet green vines have sprouted wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
XP 200 NE Medium plant Init +0; Senses darkvision 60 ft.; Perception +0 DEFENSE
AC 12, touch 10, flat-footed 12 (+2 natural)hp 12 (2d8+3) Fort +0, Ref +0, Will +3 DR 5/slashing; Immune plant traits OFFENSE
Spd 30 ft.Melee slam +4 (1d6+4) STATISTICS
Str 17, Dex 10, Con —, Int —, Wis 10, Cha 10Base Atk +1; CMB +4; CMD 14 Feats ToughnessB SQ plant traits, staggered SPECIAL ABILITIES
Plant Traits (Ex)
This zombie's animation is provided not by necromancy but by the plant that grows throughout its body. Yellow musk zombies lack undead traits, but gain plant traits. They are treated as plants, not undead, for the resolution of magical effects and attacks. Channel energy cannot harm a yellow musk zombie, for example, nor does negative energy heal a yellow musk zombie. |