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Wraith, Zealot

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This spectral human is draped in multicolored vestments that trail off into mist, and has open black pits for eyes and an expression of sorrow and horror.

Zealot Wraith CR 7

XP 3,200
NE Medium undead (incorporeal)
Init +8; Senses darkvision 60 ft.; Perception +16


AC 18, touch 18, flat-footed 13 (+3 deflection, +4 Dex, +1 dodge)
hp 75 (10d8+30)
Fort +6, Ref +7, Will +10
Defensive Abilities channel resistance +2, incorporeal;
Immune undead traits
Weaknesses legacy of faith


Speed fly 60 ft. (average)
Melee incorporeal touch +11 touch (1d8 plus curse of sorrowful wasting)
Special Attacks channel negative energy (7d6, DC 18, 6/day, as 7th-level cleric), curse of sorrowful wasting (DC 18)


Str —, Dex 19, Con —, Int 11, Wis 16, Cha 17
Base Atk +7; CMB +11; CMD 25
Feats Channel Smite, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative
Skills Intimidate +16, Knowledge (religion) +13, Perception +16, Sense Motive +11, Stealth +12
Languages Common


Curse of Sorrowful Wasting (Su)

Curse—incorporeal touch; save Fortitude DC 18; frequency 1/day; effect 1d4 Charisma drain and the creature can no longer benefit from morale bonuses. The save DC bonus is Charisma-based.

Legacy of Faith (Su)

Zealot wraiths still recall the tenets of their faith, constraining their actions. A zealot wraith recoils from strongly presented holy symbols of its god. A holy symbol does not harm a zealot wraith; it merely keeps the wraith at bay. A recoiling zealot wraith must stay at least 5 feet away from a strongly presented holy symbol and cannot touch or make melee attacks against the creature presenting it. Holding a zealot wraith at bay with a holy symbol requires a standard action. After 1 round, the zealot wraith can overcome its revulsion and function normally each round it succeeds at a DC 25 Will save.