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Wraith, Spawn


Broken Child CR 4

XP 1,200
Wraith spawn
LE Small undead (incorporeal)
Init +5; Senses darkvision 60 ft., lifesense; Perception +8
Aura unnatural aura (30 ft.)

DEFENSE

AC 15, touch 15, flat-footed 14 (+3 deflection, +1 Dex, +1 size)
hp 37 each (5d8+15)
Fort +4, Ref +2, Will +4
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits
Weaknesses sunlight powerlessness, wraith spawn

OFFENSE

Speed fly 60 ft. (good)
Melee incorporeal touch +5 (1d4 negative energy plus 1d2 Con drain)

TACTICS

During Combat A wraith spawn concentrates attacks upon individual PCs, such as those caught in traps or at the edges of the group. If attacked, a wraith spawn flees and returns again to attack the same foe when it is safe.

Morale A wraith spawn flees if reduced to 10 hit points or fewer, but if encountered in its home, it attacks until destroyed.

STATISTICS

Str --, Dex 12, Con --, Int 14, Wis 10, Cha 17
Base Atk +3; CMB +3; CMD 16
Feats Blind-Fight, Combat Reflexes, Improved Initiative
Skills Diplomacy +8, Fly +5, Intimidate +11, Knowledge (planes) +5, Perception +8, Sense Motive +8, Stealth +13
Languages Common, Varisian

SPECIAL ABILITIES

Constitution Drain (Su)

The save DC for a wraith spawn’s Constitution drain is 15. On each successful attack, the wraith spawn gains 2 temporary hit points.

Wraith Spawn (Su)

The broken children are spawn of a wraith and are under its control. As such, they are smaller and weaker than normal wraiths. If the creator is destroyed, they become full-sized, free-willed wraiths with no penalties.