Bathed in sickly green flames, this insubstantial specter of a beautiful young woman floats just off the ground.
XP 6,400 DEFENSE
AC 24, touch 24, flat-footed 17 (+7 deflection, +6 Dex, +1 dodge) OFFENSE
Speed fly 50 ft. (perfect)
At will—dancing lights, disguise self, ghost sound (DC 17), invisibility, pyrotechnics (DC 19), ray of enfeeblement (DC 18) STATISTICS
Str —, Dex 22, Con —, Int 17, Wis 16, Cha 25 SPECIAL ABILITIES
Witchflame (Su)Any creature damaged by the incorporeal touch or ranged bolt attacks of a witchfire must succeed on a DC 22 Will save or become engulfed in sickly green flames. While these eerie flames deal no additional damage, the affected creature glows as per faerie fire and becomes sickened. While under the effects of the witchflame, the victim gains vulnerability to fire and takes half again as much damage (+50%) from fire attacks of any sort. This effect persists for 10 minutes. The supernatural flames can only be extinguished before this duration expires by a break enchantment, miracle, remove curse, or wish spell—the effective caster level of the witchflame is equal to the witchfire’s HD (CL 10th for most witchfires). Any creature entering the same square as a witchfire or striking it with a melee attack must succeed on a DC 22 Will save or begin burning with witchflame, even if the attack would not otherwise harm the witchfire because of its incorporeal nature. A bolt of witchflame has a range of 60 feet with no range increment. The save DCs are Charisma-based. | Editor's Note
* It is unclear whether witchflame bolt is a touch attack - based on previous versions of this monster, it should indeed be a touch attack. |