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Wight, Sword

These wicked and depraved creatures lived and died by the sword, and now, their dark taint passes through their weapons to tear at your soul.

Sword Wight CR 6

XP 2,400
LE Medium undead
Init +1; Senses darkvision 60 ft.; Perception +15

DEFENSE

AC 21, touch 11, flat-footed 20 (+6 armor, +1 Dex, +4 natural)
hp 60 (8d8+16 plus 8)
Fort +4; Ref +3; Will +7
Defensive Abilities channel resistance +4, undead traits

OFFENSE

Speed 20 ft. (base 30 ft.)
Melee greatsword +8/+3 (2d6+1/19–20 plus energy drain), or slam +7/+2 (1d4+1 plus energy drain)

STATISTICS

Str 12, Dex 12, Con —, Int 11, Wis 13, Cha 15
Base Atk +6; CMB +7; CMD 18
Feats Blind-Fight, Skill Focus (Perception), Toughness, Weapon Focus (greatsword)
Skills Acrobatics +4, Climb +7, Perception +15, Stealth +12
SQ sword channel
Gear chainmail, greatsword, gold circlet set with a sapphire (worth 800 gp for the gem, or 1,000 gp for the entire circlet)

SPECIAL ABILITIES

Sword Channel (Ex)

A sword wight's energy drain ability functions through melee weapon attacks it makes, in addition to its slam attacks.

Base Creature